Concrete Software

2012: Year in Review

  • Date: January 3, 2013
  • Posted by: Jake
  • Comments: 0

2012 was a good year for Concrete Software.

We started the year off with a bang by releasing Wordsplosion for Android and iOS. Then we put a new spin on solitaire with Aces Solitaire Pack Challenge for iOS and we managed to untangle a whole mess of traffic jams by adding hints to Aces Traffic Pack for Android.

After that we taught robots and beavers to wear top hats and tails in Gin Rummy for Kindle Fire and Nook, brought Aces Spades to Android and iOS, and did our part to help reduce the virtual ant population by adding throwing stars, machine guns and bug zappers in Pocket Ants for iOS.

Last, but most definitely not least, we finally finished Jellyflop! for Android. An ocean of sweat and tears went into this game (the process was relatively bloodless) and the result is a project we couldn’t be more proud of. Pound-for-pound this was our most ambitious project and perhaps our greatest achievement as a game company.

But it wasn’t all jellyfish and word-bombs. We did a bunch of boring stuff too. We updated our framework, built some new infrastructure systems, and even put a fancy new website together. Stuff you won’t see when you play our games, but it makes a big difference in the overall quality of everything we do.

As we step out of the shadow of 2012 and into the light of a new year, we’re thankful for every person who has ever played a Concrete Software game. Thanks to all of you we’ll keep making rock-solid new games, we’ll keep making our best games even better, and maybe, just maybe, we’ll find out what a PUM is this year. Any guesses…?

Happy New Year from everyone here at Concrete Software.

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