Get to know Chip Pedersen!

  • Date: January 30, 2014
  • Posted by: Concrete Software
  • Comments: 0
chip

We are excited to announce the hiring of our new Studio Director, Chip Pedersen! He will play an integral role in our future plans to grow as a company, as we continue to create awesome mobile games.

Chip is the founder of Golden Gear Consulting and FrostBit Studio located in the frozen tundra of Silicon Prairie also known as Minneapolis. A twenty-five year veteran of the Tech and Gaming industry, Chip has held senior positions at Microsoft Game Studios, Activision, Griffin International and Outdoor Partners Entertainment. His experience covers numerous platforms and genres and he has directly managed AAA development teams of 60+ professionals. Prior to joining the gaming industry, Chip honed his tech skills as a Research & Development Specialist at Apple Inc. in Cupertino, California.

Chip’s team building philosophy centers around one key concept: the project always comes first.  Whether it’s strapping on motion‐capture goalie equipment for NHL Rivals, spending three days in the desert learning to shoot for the game Soldier of Fortune: Payback, or heading to the Boundary Waters to research lures for Bass Pro Shops: The Strike, Chip is one of those rare developers who not only creates games, he lives them.

PBA® Bowling Challenge: 2013 Year in Review

  • Date: January 24, 2014
  • Posted by: Concrete Software
  • Comments: 0
pba year in review feature

It was a year ago this month that we released PBA® Bowling Challenge. Milestones like this are a perfect opportunity to look back at the past year to celebrate successes and reflect on recent events.

Since its release last January, PBA® Bowling Challenge has been downloaded over five million times on Android. Having our game in front of that many players is exciting, but it’s also a big responsibility. Over the course of dozens of updates we’ve done our best to respond to player demand, adding a whole host of new venues and bowling balls, as well as bringing online multiplayer to the game.

We’ve also branched out to other platforms in the past year, including Amazon, Barnes & Noble, and most recently iOS, where we’ve been able to introduce over a million new users to our game.

We’ve also expanded our partnership with the PBA, airing televised commercials on ESPN and CBS Sports Network and sponsoring the WSOB Viper Championship last November. The PBA has been an incredible partner, encouraging and supporting us during production and since release.

But the most important thing we’ve accomplished this year is sharing our game with the people who love to play it. From the casual player who picks it up for a quick game in the dentist’s waiting room to the dedicated pro working late into the night on yet another 300 game, entertaining our players is what keeps us making great games.