Concrete Software Hires New Producer- Ty Burks

  • Date: February 24, 2015
  • Posted by: Concrete Software
  • Comments: 0

Ty Bio

Concrete Software is happy to announce 8 year game veteran Ty Burks has joined Concrete Software in the role of Producer.

Before joining Concrete Software, Ty worked as a Game Artist and Gameplay Designer on several successful mobile games in the last few years, including the multi award-nominated Strata. Ty hopes to bring an innovative vision to Concrete’s upcoming titles. The majority of his career has been spent developing games with the Unity engine, touching every aspect of development from UX design to particle-based special effects.

Ty founded Wallride Games last year in Minneapolis, Minnesota developing 2D multiplayer indie games for Steam and consoles. Former clients include Disney and Warner Bros. He has also collaborated with several indie game studios. Ty is an active member in the local IGDA and enjoys sharing projects and presenting his work to the local gaming community throughout the year. In his free time, Ty develops tabletop games for fun.

Concrete Software releases NHL® Hockey Target Smash for iOS and Android

  • Date: January 8, 2015
  • Posted by: Concrete Software
  • Comments: 0
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Minneapolis, MN – January 8, 2015 – Concrete Software, developers of rock-solid mobile games, is excited to announce the release of NHL Hockey Target Smash™, available now in both the iTunes App Store and the Google Play Store!

Concrete Software has developed an engaging mobile game that brings casual players and avid hockey fans a National Hockey League game they can play anywhere. Building upon Concrete’s experience with their top-ranked mobile sports game, PBA Bowling Challenge, NHL Hockey Target Smash™ takes Concrete Software’s winning formula further with improved graphics, updated physics, and a robust tournament system.

In NHL Hockey Target Smash, players compete in timed shootouts against rival NHL® teams in multiple seasons and playoffs in the hopes of winning the Stanley Cup® Championship. NHL Hockey Target Smash features all 30 NHL teams, jersey personalization, realistic virtual players, stat tracking, and the ability to enhance skills and equipment throughout the game such as with unlockable sticks and pucks.

“Being from Minnesota — the state of hockey — we are ecstatic to bring an engaging hockey game to mobile devices,” said Keith Pichelman, CEO of Concrete Software. “NHL Hockey Target Smash translates the fast-paced, strategic, and competitive nature of hockey to be easily-accessible to all mobile players, including casual gamers and hardcore hockey fans.”

About Concrete Software

Since 2003, Concrete Software has been creating rock-solid games across all major mobile platforms, including iOS and Android. Their game PBA Bowling Challenge has nearly 11,000,000 downloads and is one of the top-ranked mobile sports games. Find out more at www.concretesoftware.com.

NHL, the NHL Shield and the word mark and image of the Stanley Cup are registered trademarks and NHL Hockey Target Smash is a trademark of the National Hockey League.  © NHL 2015.  All Rights Reserved.

Anthony Pepe Wins First Title in PBA Cheetah Championship

  • Date:
  • Posted by: Concrete Software
  • Comments: 0
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Anthony Pepe of Elmhurst, New York, in his national television debut, won the PBA Cheetah Championship presented by PBA Challenge Mobile Game at the new South Point Bowling Plaza with an emotional 224-206 come-from-behind victory over top qualifier Dick Allen of Columbia, South Carolina.

The Cheetah finals, the first of five GEICO PBA World Series of Bowling VI title events, aired Sunday on ESPN. It also was the first national telecast originating from the new state-of-the-art 60-lane bowling facility at the South Point Casino, Hotel and Spa complex on Las Vegas’ south side.

Pepe refused to give in to Allen in the title match, despite missing a 7 pin in the sixth frame which put him in a 29-pin hole with four frames to go. After leaving back-to-back 6 pins in the eighth and ninth frames, Pepe threw three strikes in the 10th frame to clinch the title.

Pepe came within one shot of matching a feat performed only one other time in PBA history: a 300 game in a player’s first-ever game on national television. Bob Benoit of Topeka, Kansas, is the only player to do that, winning the 1988 Quaker State Open in Fort Worth, Texas, with a 300-255 victory over PBA legend Mark Roth.

“I just told myself to make better shots,” he said. “It was unfortunate what happened to Dick, especially in the 10th frame – he threw that (7-10) shot really well – but I came up in the 10th and knew I only needed a mark a win. When all 10 pins fell down, I fell down, too.

Since its introduction in January 2013, the “Official Mobile Game of the PBA” has surpassed 8.3 million downloads on Android mobile devices, and has added almost 2 million downloads on iOS devices since its availability for Apple products in November of 2013. Those figures from Concrete Software, the creator of the PBA Bowling Challenge, translate into 4,700 downloads per day by Android users and 2,700 daily downloads by iOS users. Another 350,000 downloads have been recorded by Amazon and Barnes & Noble device users.

PBA Bowling Challenge is a mobile game that features actual tournaments, oil patterns, bowling balls and legendary PBA bowlers who are faithfully represented throughout the game’s extensive career mode.

To download the PBA game in a version to fit your mobile device visit the PBA Bowling Challenge page

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Concrete Software Hires Veteran Game Designer – Rawson Stovall

  • Date: September 5, 2014
  • Posted by: Concrete Software
  • Comments: 0
Rawson Stovall

With 25 years in the video game industry, Rawson Law Stovall has in-depth knowledge and experience with all aspects of the industry. He has overseen and advised on game design, development, and production, as well as provided financial and distribution modeling, taking into account a wide spectrum of set-top, desktop, and mobile platforms.

Holding production and management positions at such companies as Electronic Arts, Sony, Activision, and MGM, Mr. Stovall has contributed to dozens of video games and interactive products with such franchises as The Sims, The Godfather, Medal of Honor, James Bond, Sony Movie Studio, and the Mighty Morphin’ Power Rangers. His games have collectively sold millions of units grossing over a quarter of a billion dollars.

Prior to his career in video game development, Mr. Stovall wrote “The Vid Kid,” a weekly nationally-syndicated newspaper column about video games for Universal Press Syndicate. Additionally, numerous articles about video games under his byline have appeared in trade and mass market magazines, and a collection of his works, The Vid Kid’s Book of Home Video Games was published by Doubleday Publishing Company. He was also a regular on The New Tech Times, a weekly technology-oriented television series on PBS and The Discovery Channel.

Mr. Stovall has appeared repeatedly on television, radio, and in print to speak on the subject of video games, including guest appearances on The Tonight Show, Good Morning America, and the CBS Morning News. He has been featured as a video game industry expert in The New York Times, The Wall Street Journal, USA Today, Newsweek, and the Los Angeles Times.

Mr. Stovall has consulted for several companies including Nintendo, Live Gamer, MTV, Atari, Mattel, Fisher-Price, Activision, Hill & Knowlton Public Relations, and Edelman Public Relations.