Introducing: Maelstrom

  • Date: December 1, 2022
  • Posted by: Concrete Software

Today, we reveal just one new club. Fortunately, it’s an exciting one, with implications across a range of game types, including a tournament type we’ll be revealing later this month.

Maelstrom is an Epic Wedge that unlocks at level 5. It’s the next club in the legacy of Commonlaw and Conspiracy that seek to give interesting choices when bag building.

Its first ability is Bag Spin Bonus. If Maelstrom is anywhere in your bag, all your clubs will have extra Spin, which helps go further, stop short, or get around obstacles.

Its second ability is Bounce Reduction. When hitting with Maelstrom, the ball will bounce less, making it faster to chip into the hole.

Its third ability is High Loft. Maelstrom lofts higher than other wedges, which means that chipping is easier to control, but more vulnerable to wind.

These are Maelstrom’s stats:

With a split between bag-bonus abilities and quality-of-life chipping bonuses, Maelstrom is a bag buffer you might actually swing with! Bag Spin is often less impactful than Bag Control (except in a certain upcoming tournament) but we’re eager to see what kind of splash it makes throughout Golf Shootout.

See you tomorrow.

Introducing: Navigator and Atlantis

  • Date: November 30, 2022
  • Posted by: Concrete Software

Today, it is our great pleasure to introduce two new clubs in the Nautilus brand AND a brand new hole, all playable December 12th.

Let’s go!

First up is Navigator, a common driver. New players will unlock this club right away at Level 1, and it’s intended to shake up the low-level club metagame, offering a strong alternative to Rampart on long holes.

Its ability is Chains into Woods and Hybrids, meaning that hitting with Navigator causes Wood and Hybrid clubs to gain a massive stat boost on your next shot.

These are Navigator’s stats:


While Navigator is intended mainly for low-level play, we’re dreaming of a world where even high level players make shots with more Woods and Hybrids. Part of that dream can be seen in upcoming extra-large holes.

One we’re including with the Nautilus release is Mythical 7:

As you might guess, Mythical 7 is intended as a challenge for veterans. At 825 yards, Mythical 7 is our second-longest hole ever, and is the first official Par 6. Just getting to the end should be considered a victory, but getting there efficiently might take careful bag-building.

One club to consider is the new putter, Atlantis:

Atlantis is a legendary putter that unlocks at Level 8. It’s the first-ever Putter with a bag-bonus ability. On certain holes, it’s a doozy.

Its first ability is Bag Water Bounce, which gives each of your clubs the ability to cause the ball to skip once off of water.

Its second ability is Bag Water Bonus, which gives each of your clubs increased stats based on how close you are to water.

These are Atlantis’ stats:

By the way, we’re also improving the way abilities like Water Bonus are calculated. You’ll now see more benefit if you’re close to the outer edge of the ability’s radius (30 meters). This means clubs like Hydroforce may have a few new holes on which they’ll have an advantage.

For Atlantis, these abilities provide a potent reason to keep the putter on hand for Sawgrass, Boston, and the new Mythical holes.

See you tomorrow.

Meet Chau, our Software Developer!

  • Date: May 9, 2022
  • Posted by: Concrete Software

We sat down with one of our software developers, Chau! Chau has been a great addition to our growing team and is currently working on PGA TOUR® – Golf Shootout. Learn more about her below!

Thanks for meeting with us, Chau. What do you do here at Concrete Software?

I work on backend services, mainly adding some features to the Admin Dashboard website and the tournament service. Currently, I am working on PGA TOUR game development. There are still so many things to learn, but I am speeding up as I go.

What would you say is the best part about Concrete Software?

I love that despite working remotely, people are still organizing a lot of fun events together.

What’s the best thing about your job?

The people are responsive here, and I get fantastic coaching from other developers. They are very knowledgeable, and they make sure I do not get stuck with any issues. In addition, the team seeks to optimize codes over time and keep good practice on documentation, which helps a lot in the long run.

What do you like to do in your spare time?

I like playing video games and reading stories (novels or series). If I go for movies, I usually choose comedy, fantasy, or action. Sometimes I move things (furniture) around the room to give it a new look. Other times, I call friends out to try new restaurants.

What’s your favorite travel spot?

Palace of Versailles, France. It is gorgeous.

What is your beverage of choice?

Bubble tea, coffee, or banana milk.

What advice do you have for someone aspiring to be in your profession?

Find out if programing is for you, then have fun with it!

Concrete Software Upgrades to Apps Flyer

  • Date: March 5, 2021
  • Posted by: Concrete Software

Concrete Software finds success and positive growth with their move to AppsFlyer. AppsFlyer is a mobile marketing analytics and attribution platform, headquartered in San Francisco, California. Its platform is now integrated with over 2000 ad networks. Eric Dawson, Advertising and Monetization Manager at Concrete said, “Going from having to process this data ourselves to having it readily available right in front of us was a game changer. By the second week I could use the data to make an impact and move the needle.”

Read Concrete Software’s full success story here! Concrete Software upgrades to AppsFlyer

TOUR Tips: Forester Edition

  • Date: July 2, 2019
  • Posted by: Concrete Software

Hey golfers!

Welcome back to TOUR Tips! Today, we focus on the Forester clubs! Given the brand name and their color scheme, it’s no surprise that all Forester clubs use trees in some way to give them a unique edge. Many of them have the Tree Bonus ability, which provides a boost to all stats depending on how many trees are nearby. Not all courses are tree-heavy, however, so this brand is most useful in a second bag made specifically to tackle more densely forested holes. You may also notice that they all have an above-average spin stat. If you’re not using spin already, test it out with a Forester! Spin provides advantages like being able to stop quickly on the green or gain extra distance on the fairway. Here’s the club-by-club breakdown:

Outset (Driver): Though you may be initially put off when you notice Outset’s low control, but with its Chains into Wedges ability, Outset is a good choice for Par 4s. That way, you’re set up so that you can follow up with a great chip-in shot. At level 5, Outset unlocks its Tree Bonus ability, so any tee box near trees will give it a nice boost from the get-go. Pair it with Oakheart’s Shared Growth ability, which doubles the effects of Tree Bonus, and you’ve got one of the best drivers in the game.

Trailblazer (Iron): Once players start using Trailblazer, there’s a reason why they won’t let it go. With solid all-around stats, it’s a good iron in general, but its Tree Passing ability, which allows your balls to move through trees without slowing down, makes this club stand out even further. Forester clubs already push you to lean towards the rough where the trees are, and with Trailblazer, you don’t have to worry about maneuvering the ball around them. It also makes for a good recovery option if you’re belting risky drives with clubs like Rampart or Skyfury.

Homecoming (Putter): Did you know that Homecoming is one of the few clubs that has not one, not two, but three abilities? Its first, Off-Green Power, gives it a major all-around stat boost when hitting from anywhere but the green. It may seem silly to even use a putter in that kind of situation, but Homecoming performs best on the fringe or even the fairway. Its second ability, Terrain Resist 50%, proves that point even further, as it will ignore 50% of penalties when hitting from unfavorable ground types. Even if you’re on the green, its final ability, Adventure, gives Homecoming stat boosts when any of your shots hits a tree or lands in a hazard. This pairs well with Trailblazer, which passes through trees entirely, or putting after any chip-in from the sand.

Huntsman (Wood): You’ll obtain the Huntsman club early on in your career, and it maintains its solid status as a wood for a good portion of the game. Even when it’s not using its Tree Bonus ability, it has nice overall stats, and its high spin means it’s great for full blasts across the fairway that can stop quickly on the green if you max out your backspin.

Ironbark (Hybrid): Ironbark is a high-powered hybrid with lots of spin, making it a great generalist option if you’re not sure what else to choose. It fills a role similar to Huntsman, but Ironbark may arguably be better equipped for its Tree Bonus ability as a hybrid.

Edgewalker (Wood): Edgewalker is another early wood option along with Huntsman, but with key differences: it has higher power but lower control, and along with its Tree Bonus ability, it also has Boundary Bonus, giving it a stat boost depending on how much out bounds area is nearby (consider pairing it with Skyfury). Although unconventional, especially for a wood, Edgewalker should push you to dance around the edges of the course to make the most of its assets. 

Oakheart (Wedge): If you’re building a Forester-heavy bag, be sure to include Oakheart. It also has Tree Bonus, but its later ability, Shared Growth, applies Tree Bonus to clubs it’s placed next to. This can make for some good cross-brand synergy, but if it’s placed next to a Forester club that already has Tree Bonus, Shared Growth will apply the boost twice. Oakheart is also best friends with Trailblazer and The Seeker, as Oakheart will give them a bonus if they’re utilizing their ability to move through trees.

The Seeker (Wedge): Given that it’s a legendary club that doesn’t unlock until you reach level 7, you probably have a while to wait before you encounter The Seeker; but, once you do, be sure to give it a go. Like Trailblazer, it can make your ball pass through trees; but, unlike Trailblazer, it applies to your entire bag! This no longer forces you to consider adding Trailblazer to your arsenal if you’re not confident winding the ball around the woods. In fact, The Seeker downright asks you to play in the trees, so other Forester clubs with the Tree Bonus ability synergize perfectly with it. At level 12, it also gains its Tree Sprinting ability, which makes the ball go 10% faster per tree it passes through. If you’re chipping in with a tree in your way, use the extra boost to your advantage!